Community Imperial: Foreign Office - Сообщество Империал


bitterhowl

Foreign Office

Questions from english speaking users about modding in Medieval 2
Theme created: 21 February 2023, 14:09 · Author: bitterhowl

 2 068
 bitterhowl
  • Imp
Imperial
El Compilator

Date: 21 February 2023, 14:09

Imp

Since we have interest in our content from foreign modders it would be better to have possibilities to avoid "lost in translation" situations in case of request on content. During forum rules of language using - permission on English speaking thread from forum owner (Dictator Haktar) was granted.

Alse feel free to give feedback on Medieval 2 Kingdoms releases made on Imperial Total War forum.

Let's say this thread is some kind of a "window to Europe" that Imperial Total War made from Runet.

В течение короткого времени получил несколько вопросов и предложений от заграничных авторов модов по материалам, созданным на Империале.

Для облегчения ситуаций с "трудностями перевода" при запросе на использование материалов Империала мною получено разрешение Диктатора на создание англоязычной темы.

Помимо технических вопросов можно оставлять отзывы о модах, созданных на Империале.

Будем считать, что это такое "окно в Европу", которое Империал прорубил из Рунета.

Also - this is not for product placement or recruiting, this is for possible cooperation on polishing some known AAA project mods.

Уточняю - эта тема не для продвижения проектов или рекрутинга (запрещен на Империале), а для возможности совместного доведения до ума некоторых крупных проектов.
     bitterhowl
    • Imp
    Imperial
    El Compilator

    Date: 15 April 2023, 08:10

    Ok, so bitterhowl here, I'm proudly present TrueGerenal CamP.A.I.N.

    :Livesey:




    Additional recomendations about game optimisation comes from post below (about descr_character changes and additional traits for AI characters).


    Known issues - if you try to use TrueGenegal CamP.A.I.N. with Third Ages settnig mods do not replace original descr_campaign_db because of family tree settnigs conflict.

    In Thera Redux do not set default starting_action_points above 99.


    Have a nice PAIN!

    :dich:
       bitterhowl
      • Imp
      Imperial
      El Compilator

      Date: 20 June 2023, 06:36

      To view the link Register
      I've changed some things for orthodox and catholics here, for standard Medieval mods if you have Papal faction as papal_states.

      Also for Byzantium - neighbors orthodox factions will be wanting conflict with them if relationships are bad.
         bitterhowl
        • Imp
        Imperial
        El Compilator

        Date: 22 February 2023, 14:02

        This is a resource of a default ai_personality for testing purposes to compare performance in general with other existing CAI systems.

        Thanks to all previous CAI mods because most of components was initially taken there. First of all - XAI project, PiterAI, SkynetAI, Beermugcarl AI. Personally - to z3n and CavalryCmdr for their studying and explanations.


        First of all - some general preparations, find by Beermugcarl for improving AI logistics.

        Changes in descr_character for map.rwm updating for better logistics on campaign map. You should delete map.rwm before next launch of your mod.

        Цитата

        ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
        starting_action_points 550 ; default value for all characters and pathfinding calculations


        An additional trait for AI generals and admirals to increase line of sight for better logistics on campaign map

        Цитата

        ;----------------------------------------------
        Trait AI_Boost
        Characters family
        Hidden

        Level GeneralAI
        Description GeneralAI_desc
        EffectsDescription GeneralAI_effects_desc
        Threshold 1

        Effect LineOfSight 10
        Effect BattleSurgery 20
        Effect HitPoints 2
        Effect TroopMorale 5
        Effect MovementPoints +100
        Effect Combat_V_Faction_Slave 10
        Effect TaxCollection 50

        ;----------------------------------------------
        Trait AI_AdmiralBoost
        Characters family
        Hidden

        Level AdmiralAI
        Description AdmiralAI_desc
        EffectsDescription AdmiralAI_effects_desc
        Threshold 1

        Effect LineOfSight 15
        Effect MovementPoints +100
        Effect Combat_V_Faction_Slave 10


        Trigger Part
        ;--------------------------------------------
        Trigger AI_Boost1
        WhenToTest CharacterTurnStart

        Condition not CharacterIsLocal
        and not IsFactionHeir
        and not IsFactionLeader
        and Trait AI_Boost = 0

        Affects AI_Boost 1 Chance 100

        ;--------------------------------------------
        Trigger AI_Boost2
        WhenToTest CharacterTurnStart

        Condition IsAdmiral
        and not CharacterIsLocal
        and Trait AI_AdmiralBoost = 0

        Affects AI_AdmiralBoost 1 Chance 100

        ;--------------------------------------------
        Trigger AI_Boost3
        WhenToTest CharacterTurnStart

        Condition CharacterIsLocal
        and Trait AI_Boost = 1

        Affects AI_Boost -1 Chance 100

        ;--------------------------------------------
        Trigger AI_Boost4
        WhenToTest CharacterSelected

        Condition CharacterIsLocal
        and Trait AI_Boost = 1

        Affects AI_Boost -1 Chance 100

        And don't forget to create text description in data/text ofc for those new hidden traits.

        Also I used new pathfinding so you may try to update it with my .txt to create new pathfinding.db

        and here is CAI file To view the link Register

        ai_personalities inside are - default, nomad_faction (ultra aggressive profile for Mongols), papal_faction and slave_faction.


        Also you may optionally add such triggers into descr_faction_standings for more sensible reactions on Crusade events.
        Спойлер (раскрыть)

        And here are triggers for Faction Leader's traits additional influence on faction global standing parameters.
        !!!ps This project has no final name at the moment, previous was Adaptive Campaign Algorithm Beta (A.C.A.B.)
        !!!ps !!!ps It's Potentiated Artificial Intelligence Novelty now - P.A.I.N.
           bitterhowl
          • Imp
          Imperial
          El Compilator

          Date: 23 February 2023, 06:20

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