Внедрение юнита (кераиты)(меченосцы)(наемники):
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из export_descr_unit.txt изменил у копии (Serbwarrior):
type Serbwarrior
dictionary Serbwarrior ; Serbwarrior
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier merc_serb, 60, 0, 1.0
attributes sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit, stakes
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 5, 4, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
stat_sec_attr no
stat_pri_armour 4, 3, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 1, -2, 3, 2
stat_mental 10, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 800, 800, 500, 500, 2000, 0, 0
armour_ug_levels 4, 5
armour_ug_models merc_serb
ownership slave
recruit_priority_offset 40
на
type merc_mongols_opol
dictionary merc_mongols_opol ; merc_mongols_opol
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier merc_mongols_opol, 60, 0, 1.0
attributes sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit, stakes
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 5, 4, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
stat_sec_attr no
stat_pri_armour 4, 3, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 1, -2, 3, 2
stat_mental 10, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 800, 800, 500, 500, 2000, 0, 0
armour_ug_levels 4, 5
armour_ug_models merc_mongols_opol
ownership slave, portugal
recruit_priority_offset 40
type merc_mongols_opol
dictionary merc_mongols_opol
soldier merc_mongols_opol, 60, 0, 1.0
armour_ug_models merc_mongols_opol
class light
voice_type Light
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из MDB изменил(копии):
9 merc_serb
1 1
46 unit_models/_Units/merc/RM_merc_serb_lod0.mesh 6400
2
4 merc
53 unit_models/_Units/merc/textures/RM_merc_serb.texture
60 unit_models/_Units/merc/textures/RM_merc_serb_normal.texture
57 unit_sprites/merc_Dismounted_Mercenary_Knights_sprite.spr
5 slave
53 unit_models/_Units/merc/textures/RM_merc_serb.texture
60 unit_models/_Units/merc/textures/RM_merc_serb_normal.texture
57 unit_sprites/merc_Dismounted_Mercenary_Knights_sprite.spr
2
4 merc
65 unit_models/AttachmentSets/Final European Light_merc_diff.texture
65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0
5 slave
65 unit_models/AttachmentSets/Final European Light_merc_diff.texture
65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0
1
4 None
14 MTW2_Swordsman 0
2
18 MTW2_Sword_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
на
17 merc_mongols_opol
1 1
46 unit_models/_Units/merc/RM_merc_serb_lod0.mesh 6400
2
4 merc
53 unit_models/_Units/merc/textures/RM_merc_serb.texture
60 unit_models/_Units/merc/textures/RM_merc_serb_normal.texture
57 unit_sprites/merc_Dismounted_Mercenary_Knights_sprite.spr
5 slave
53 unit_models/_Units/merc/textures/RM_merc_serb.texture
60 unit_models/_Units/merc/textures/RM_merc_serb_normal.texture
57 unit_sprites/merc_Dismounted_Mercenary_Knights_sprite.spr
2
4 merc
65 unit_models/AttachmentSets/Final European Light_merc_diff.texture
65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0
5 slave
65 unit_models/AttachmentSets/Final European Light_merc_diff.texture
65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0
1
4 None
14 MTW2_Swordsman 0
2
18 MTW2_Sword_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
т.е. 9 merc_serb на 17 merc_mongols_opol
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Итого:
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1.вставил в EDU:
type merc_mongols_opol
dictionary merc_mongols_opol ; merc_mongols_opol
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier merc_mongols_opol, 60, 0, 1.0
attributes sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit, stakes
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 5, 4, no, 0, 0, melee, melee_blade, piercing, sword, 10, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
stat_sec_attr no
stat_pri_armour 4, 3, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 1, -2, 3, 2
stat_mental 10, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 800, 800, 500, 500, 2000, 0, 0
armour_ug_levels 4, 5
armour_ug_models merc_mongols_opol
ownership slave, portugal
recruit_priority_offset 40
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2.вставил в MDB:
17 merc_mongols_opol
1 1
46 unit_models/_Units/merc/RM_merc_serb_lod0.mesh 6400
2
4 merc
53 unit_models/_Units/merc/textures/RM_merc_serb.texture
60 unit_models/_Units/merc/textures/RM_merc_serb_normal.texture
57 unit_sprites/merc_Dismounted_Mercenary_Knights_sprite.spr
5 slave
53 unit_models/_Units/merc/textures/RM_merc_serb.texture
60 unit_models/_Units/merc/textures/RM_merc_serb_normal.texture
57 unit_sprites/merc_Dismounted_Mercenary_Knights_sprite.spr
2
4 merc
65 unit_models/AttachmentSets/Final European Light_merc_diff.texture
65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0
5 slave
65 unit_models/AttachmentSets/Final European Light_merc_diff.texture
65 unit_models/AttachmentSets/Final European Light_merc_norm.texture 0
1
4 None
14 MTW2_Swordsman 0
2
18 MTW2_Sword_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
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3.в MDB поменял цифру 22 serialization::archive 3 0 0 0 0 1152 0 0 т.е.(+1юнит)
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4.в export_units.txt вставил:
{merc_mongols_opol}Кераиты
{merc_mongols_opol_descr} Кераиты - Легкая пехота, вооружённая кривыми саблями и круглыми щитами.
{merc_mongols_opol_descr_short}Легкая пехота, вооружённая кривыми саблями и круглыми щитами.
¬----------------
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5. вставил иконку и инфо о юните.(#merc_mongols_opol.tga) и (merc_mongols_opol_info.tga)
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6. прописать в descr_rebel_factions.txt
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7.в MDB (изменил mesh texture и AttachmentSets):
17 merc_mongols_opol
1 1
54 unit_models/_Units/merc/RM_merc_mongols_opol_lod0.mesh 6400
2
4 merc
61 unit_models/_Units/merc/textures/RM_merc_mongols_opol.texture
68 unit_models/_Units/merc/textures/RM_merc_mongols_opol_normal.texture
57 unit_sprites/merc_Dismounted_Mercenary_Knights_sprite.spr
5 slave
61 unit_models/_Units/merc/textures/RM_merc_mongols_opol.texture
68 unit_models/_Units/merc/textures/RM_merc_mongols_opol_normal.texture
57 unit_sprites/merc_Dismounted_Mercenary_Knights_sprite.spr
2
4 merc
66 unit_models/AttachmentSets/Final4 European Light_merc_diff.texture
66 unit_models/AttachmentSets/Final4 European Light_merc_norm.texture 0
5 slave
66 unit_models/AttachmentSets/Final4 European Light_merc_diff.texture
66 unit_models/AttachmentSets/Final4 European Light_merc_norm.texture 0
1
4 None
14 MTW2_Swordsman 0
2
18 MTW2_Sword_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
в (mesh texture удалив merc_serb прописал merc_mongols_opol) и в AttachmentSets вставил 4.
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8. скопировал из Русичей mesh texture AttachmentSets (монгольские соплеменники) и переименовал :
RM_merc_mongols_opol_lod0.mesh
RM_merc_mongols_opol.texture
RM_merc_mongols_opol_normal.texture
Final4 European Light_merc_diff.texture
Final4 European Light_merc_norm.texture
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9.В descr_mercenaries найдите регион, для которого вы хотите сделать возможным наемников,
в нашем случае :
pool Sibirj
regions Bashkorty_Province Udmurty_Province
unit merc_mongols_opol exp 0 cost 200 replenish 0.04 - 0.13 max 3 initial 1
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10.закинуть иконку и инфо о юните.(#merc_mongols_opol.tga) и (merc_mongols_opol_info.tga) в slave
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В итоге у меня, на сегоднешний день в моем самом любимом моде Русь 2 полная линейка монгольских , мордовских юнитов (за merc
и slave), русичей для древнерусских княжеств. Теперь можно смело сотворить вторжение монголов на Русь и захватнические походы
крестоносцев в Прибалтике,внедрив тевтонцев(хотелось бы юнитов для ордена меченосцев, но к сожелению таковых нет). Теперь
думаю переделать булгар....., но это не по теме.